Thursday, September 25, 2014

Visual Confetti!


Now let's make this as visually appealing as the renders...

Well this month at Full Sail has definitely been a hard one. I had two classes this month; Visual Development and Mocap (Motion Capture). Visual Development would probably be the more enjoyable classes of the two I was partaking in; I had a lot of trouble in Motion Capture because of certain animations breaking constantly throughout the month.

I had a lot of meltdowns...

So since I enjoyed Visual Development so much I though I would share one of the projects I worked on; we did 4 projects total, but it was the last one that I enjoyed the most. Why do you ask? Well we got to work within two programs to create one image; Maya and Nuke. First, we established the shot in Maya; I applied a texture that I created within Photoshop to the gear asset, along with bump maps and other nodes to make it look like the rust is actually peeling away the blue paint. Then their was already an applied texture to the box, so I then put in a projection node to create a blood splatter affect upon the sticker I also applied to the box. Using different tricks with the Hypershade and Render Settings I was able to create different looks to different assets to make it more "life-like" in a sense.

With all these tips and techniques that I learned throughout this month I was able to produce a better render than I though I could. Though I wasn't done; I soon had to use Render Layers to produce several different images. A Key Light, Warm Light, and Cool Light; with these specific rendered layers I could put them in Nuke and with a couple nodes I was able to produce a final render that was a lot better than the ones that I could produce within Maya.

Here is my process:


 Here we have the Warm Light Render Layer.


 Next we have the Key Light Render Layer.


 Last, but not least we have the Cool Light Render Layer.


AND...

We have CONFETTI!!!!

(Just kidding; that's just a software bug found on every student version of Nuke)

And with these layers merged into May and tweaked just a little bit I was able to create this image you see above. (Don't mind the confetti type particles upon the image, they are just the result of me using a PLE version of Nuke.)
Honestly, I'm really happy with the way this rendered out in the end. It turned out to partially look like an Instagram photo, which was what I was going for in the end. So I guess I did a good job. I think this class really did change my views upon the Shading and Lighting classes I have taken in the class.

Saturday, August 30, 2014

Drum Roll?


Drum roll please...

BUDDDDUUUUUUUBBBBDDDDDDDDD

(That's the best I can do digitally...)


Well it is finally finished ladies and gentlemen. My final for Character Animation has been completed and submitted; I know it is not perfect, but perfect doesn't exist. So in the end I'm super excited how it did turn out in the end.
I had a couple problems with Gimble Lock and the arms and legs locking out. It took me several tries to figure things out, but as you can see by just adjusting the graph editor I was able to fix those problems.
I hope you guys enjoyed the video, and if you want leave me some comments on how to improve.

Thursday, August 28, 2014

Step By Step...Literally


Alright everyone check this out!


The anticipation for the final product of my Character Animation final is unbearable! I know I have only posted videos, updates, and pictures of my other class this month (Visual Effects I), and some of my personal work; so I hope the final product of this project will make up for the suspense that I have left you guys in.
I really enjoy Character Animation as a whole; though in the tragic end I'm not the greatest at it. Yet, with enough practice and hard work I believe I will become better at this and hopefully feel more confident in myself when it comes to animating.
I will be sure to post the video when I am done in the next two days; wish me luck everyone!


Wednesday, August 27, 2014

To You...


Who knew a little ball of digital slime would give me such a great attitude on moving and grooving....

This is to you Robin Williams!



Ladies and Gentlemen may I receive a drum roll please!
Here it is; my final for Visual Effects I that you all have been "hopefully" waiting for.

(Featuring Flubber of course)

This has honestly been such an experience for me taking this class. I have really enjoyed every step of the way; and possibly gained a new idea in what I specifically want to do in the industry.
I know this is one of my shorter submissions, but I just really hope the video does a lot of talking for me. 

(Don't forget to turn your volume up for a little laugh.)

Also, a special thanks to Drew Kedra for Rigging my model of Flubber.

Monday, August 25, 2014

Keep it Classy


This is where my talent comes in...

For my third post I thought I would include some of my Traditional pieces to give some of you an idea on how I work along with what I draw and where I'm at with my skills.

I guess I'm old school...

Most of my pictures are done with just a pencil, paper, paper towels, and tortillians. I am used to not having a lot of quality supplies within my grasp, so I have to do with the stuff I do have and can afford. Though I believe that makes me appreciate the things I do have more and respect my artwork a little more because I know what I have gone through to produce specific pieces of work. Although I have had some experience in can sculpting, clay modeling, and painting. So I try to dabble in other mediums to improve my knowledge and give me a broader chance in expanding my creativity. If you have any questions on any specific pieces please let me know; and I hope you enjoy just a couple of my finished pieces of traditional pieces of artwork.














I Shake I Groove


Alright everyone; sometimes you just need to learn to get down and funky with your bad selves!

So for my last project in Visual Effects 1 we were given the responsibility in creating something with the Soft Body effect in Autodesk Maya.

My first thought was to simulate a candle melting; but then I realized this would be my last project for this class, so might as well go all out. I decided to simulate Flubber dancing. He would be a perfect Soft Body experiment and a great tribute to the great Robin Williams. So why not!
Here is just a sneak peak to what he is going to look like. I hope you are all as excited as I am for the turn out of this project.




Friday, August 22, 2014

Ah Nostalgia


Well isn't this nerve wrecking?


Hello everyone, this is my first blogpost. Mind that I am new to this, but I figured as time went on I would become better and slowly others will think so to.

Don't be to harsh...

So to start this out I am posting a video from my Visual Effects I Class that I am currently taking here at Full Sail University. The object of the project was to understand and create Rigid Bodies; so I decided to use the scene they had provided and make a "Dexter's Laboratory," themed Rube Goldberg machine.

Hopefully for my first submission this will suffice and will leave you with a bit more excitement for the months to come as I post even more 3D and 2D artwork.